Adriaan de Jongh and Sylvain Tegroeg, the duo behind the 2017 game Hidden Folks, may have unintentionally created a new genre of gaming. Their game, which they describe as a “searching” game, has taken the traditional concept of hidden object games to a new level, focusing on invoking curiosity for the game’s little worlds.
Hidden Folks is part of a long-standing tradition of hidden object games, which have existed for decades, dating back to when people searched for objects in paintings and printed drawings. However, de Jongh and Tegroeg’s game introduced a distinct step forward in this genre. According to de Jongh, the game is more than just spotting objects, it’s about creating a playful and interactive experience that sparks curiosity.
The impact of Hidden Folks can be seen in the way it has influenced the gaming industry, particularly in the indie game scene. By turning the act of looking into an art form, de Jongh and Tegroeg have inspired a new wave of game developers to experiment with this concept. As the gaming industry continues to evolve, it will be interesting to see how this new genre of “searching” games develops and what new innovations it will bring.

















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